Spell Revisions and Rewrites

Consumptive Field
Necromancy [Death, Evil]
Level: Cleric 4
Components: V, S,
Casting Time: 1 standard action
Range: Personal
Area: 30-ft.-radius spherical emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

  You draw forth the ebbing life force of all nearby badly wounded creatures and use it to fuel your own power.
  Upon casting this spell, you radiate a consumptive death field.
  All creatures in the area with fewer than 0 hit points that fail their saving throws die, and you may add 1 temporary essence point per death caused by this spell. Creatures that fall to -1 hit points or lower in the area after the spell is cast are likewise subject to its effect. No creature can be affected by this spell more than once per casting, regardless of the number of times that the area of the spell passes over them.
  Whenever you cast another spell while this spell lasts, you may expend 1 or more essence points as an additional component to increase the caster level of that spell by the same amount. Doing so adds the evil descriptor to that spell.
  Once this spell expires, all unspent essence points gained from it are lost.

New Templates

Dracolith
The "dracolith" template is an acquired template that can be added to any living corporeal creature with an intelligence score (except constructs, elementals, oozes and plants). A dracolith creature has all the base creature's characteristics except as noted here.
Size and Type: Humanoids become monstrous humanoids.  Statistics derived from any racial HD it has change accordingly.  The size of a Dracolith increases by one step. Adjust the ability scores and natural armor accordingly.
Speed: A Dracolith creature gains a climb speed equal to it's base land speed if it has one (or retains its existing climb speed if it is better) while any land speed it has improves by 20 ft to a maximum of twice it's base land speed.
Armor Class:  Natural armor improves by +4
Attacks: A dracolith with arms or forelimbs gains an additional pair that are identical to those it already has.  All of its arms  or forelimbs gains a claw attack that deals 1d6 damage.  It also gains a secondary bite attack that deals 1d8 damage. (At large size.)
Special Attacks: A dracolith retains all the special attacks of the base creature and gains
those described below.
  Burning Corrosion (Su): As a standard action, a Dracolith may breathe a 30 ft. cone of corrosive napalm that deals 1d6 damage  plus 1d6 damage for every 2 HD. Half the damage is fire, the other acid.  A successful reflex save halves the damage. Save DC is constitution-based. It must wait 1d4 rounds after each breath, before it can breathe again.
Special Qualities: A dracolith retains all the special qualities of the base creature and gains those described below.
  Darkvision 60 ft. (or its existing darkvision improved by 60 ft)
  Resistances (Ex): A dracolith's resistances to cold and electricity improve by 5.
  Immunities (Ex): A dracolith is immune to acid, fire, paralysis, sleep and mind-affecting spells and effects.
  Spell Resistance 10 + HD.
Abilities: +8 Str, +4 Con, +2 Cha
Saves: A dracolith creature gains a +4 racial bonus on saves against disease and poison.
Skills: A dracolith creature gains a +4 racial bonus to Balance, Jump and Swim checks, as well as a +8 racial bonus on Climb and Spot checks.
Feats: A dracolith creature gains Mutli-Weapon Fighting and Multiattack as bonus feats.
Challenge Rating: Base creature's CR +2
Level Adjustment: +4

Deity Favored Templates

Lolth-Favored (under construction)
The "lolth-favored" template is an acquired template that can be added to any non-good, non-lawful, living corporeal creature with an intelligence score (except constructs, elementals, oozes and plants). A lolth-favored creature has all the base creature's characteristics except as noted here.
Size and Type: Animals become magical beasts.
Speed: A lolth-favored creature gains a climb speed equal to it's base land speed if it has one (or retains its existing climb speed if it is better) while any land speed it has improves by 20 ft to a maximum of twice it's base land speed.
Special Qualities: A lolth-favored creature retains all the special qualities of the base creature and gains those described below.
  Tremorsense 30 ft.
  Darkvision 120 ft. (or its existing darkvision improved by 120 ft)
  Poison Use (Ex): A lolth-favored creature never risks poisoning itself when applying poison to an weapon or any other similar object.
  Resistances (Ex): A lolth-favored creature resistance to cold improves by 5.
  Spider Climb (Ex): A lolth-favored creature can climb sheer surfaces as though with a spider climb spell.
  Web Immunity (Su): A lolth-favored creature remains unhindered by webs of any sort, including the effects of the web spell.
  Web Slinging (Su): As a standard action, a lolth-favored creature can produce the effect of a web spell.
Abilities: +6 Str, +6 Con
Saves: A lolth-favored creature gains a +4 racial bonus on saves against confusion, disease, paralysis, poison, sleep, as well as against spells and effects with the chaotic, darkness or fear descriptor.
Skills: A lolth-favored creature gains a +8 racial bonus on Balance, Climb, Move Silently and Spot checks, as well as a +20 racial bonus on Jump checks.
Feats: A lolth-favored creature gains Improved Initiative as a bonus feat.
Challenge Rating: Base creature's CR +1
Level Adjustment: +2