Dracolith
The
"dracolith" template is an acquired template that can be added to
any living
corporeal creature with an intelligence score (except constructs,
elementals, oozes and plants). A dracolith creature has all the base
creature's
characteristics except as noted here.
Size and Type: Humanoids become monstrous humanoids. Statistics derived from any racial HD it has change accordingly. The size of a Dracolith increases by one step. Adjust the ability scores and natural armor accordingly.
Speed:
A Dracolith creature gains a climb speed equal to it's base land
speed if it has one (or retains its existing climb speed if it is
better) while any land speed it has improves by 20 ft to a maximum of
twice it's base land speed.
Armor Class: Natural armor improves by +4
Attacks: A dracolith with arms or forelimbs gains an additional pair that are identical to those it already has. All of its arms or forelimbs gains a claw attack that deals 1d6 damage. It also gains a secondary bite attack that deals 1d8 damage. (At large size.)
Special Attacks: A dracolith retains all the special attacks of the base creature and gains
those described below.
Burning Corrosion (Su): As a standard action, a Dracolith may breathe a
30 ft. cone of corrosive napalm that deals 1d6 damage plus 1d6 damage for every 2 HD. Half the damage is fire, the other acid. A successful reflex save halves the damage.
Save DC is constitution-based. It must wait 1d4 rounds after each breath, before it can breathe again.
Special Qualities: A dracolith retains all the special qualities of the base creature and gains those described below.
Darkvision 60 ft. (or its existing darkvision improved by 60 ft)
Resistances (Ex): A dracolith's resistances to cold and electricity improve by 5.
Immunities (Ex): A dracolith is immune to acid, fire, paralysis, sleep and mind-affecting spells and effects.
Spell Resistance 10 + HD.
Abilities: +8 Str, +4 Con, +2 Cha
Saves: A dracolith creature gains a +4 racial bonus on saves against
disease and poison.
Skills: A dracolith
creature gains a +4 racial bonus to Balance, Jump and Swim checks, as well as a +8 racial bonus on Climb and
Spot checks.
Feats: A dracolith creature gains Mutli-Weapon Fighting and Multiattack as bonus feats.
Challenge Rating: Base creature's CR +2
Level Adjustment: +4
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