Martial Multiclass Feats


Shinobi Manuvers [Ki]
You may use your Ki to perform and manipulate your martial maneuvers.
Prerequisite: Ki power, one martial maneuver
Benefit: You gain Knowledge (martial lore) as a class skill and your initiator level increases by 1, to a maximum equal to your Hit Dice. You may perform any one of your known maneuvers as if it were readied and available for use, by spending a daily use of your Ki power as part of the action needed to initiate the maneuver normally. Using the feat in this manner does not actually ready or expend any of your maneuvers.
  Alternatively, as a full round action that does not provoke an attack of opportunity, you may temporarily exchange one maneuver you know for another maneuver for which you meet the prerequisites, so long as you still meet the prerequisites for all known maneuvers. As part of this action, you must spend a number of daily uses of your Ki power equal to the level of new maneuver. You may only have one such exchange in effect at any one time. Dismissing the effect of this exchange is a free action.

Manaspark Manuver
You can expend your spells to perform any maneuver you know.
Prerequisite: Ability to cast 1st level spells, one martial maneuver
Benefit: Your initiator level increases by 1, to a maximum equal to your Hit Dice. You may perform any martial maneuver you know, even if it has been expended or hasn't been readied or granted, by expending a spell slot equal to or greater than the maneuver's level. This spell slot is used as part of performing the maneuver itself. Using this feat does not actually expend or ready any of your maneuvers. When performing a martial maneuver in this manner, you may do so with an initiator level equal to the caster level of the spell slot used, to a maximum equal to your Hit Dice.

Manifested Manuvers [Psionic]
You can use your power points perform and manipulate your martial maneuvers.
Prerequisites: 1 or more psionic power points, one martial maneuver
Benefit: You gain Knowledge (martial lore) as a class skill and your initiator level increases by 1, to a maximum equal to your Hit Dice. You may perform any maneuver you know, as if it were readied and available for use, by spending a number of power points equal to the maneuver's level as part of the action needed to initiate the maneuver normally. This use of the feat does not actually expend or ready any of your maneuvers known.
  Alternatively, as a full round action that does not provoke an attack of opportunity, you may temporarily exchange one maneuver you know for another maneuver for which you meet the prerequisites, so long as you still meet the prerequisites for all known maneuvers.  As part of this action, you must spend a number of power points equal to 2 * the level of new maneuver - 1. You may only have one such exchange in effect at any one time. Dismissing the effect of this exchange is a free action.

No comments:

Post a Comment