Scarab Scout Homunculus

SCARAB SCOUT CR 4
N Fine Construct
Init +10; Senses blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft. detect magic,
    see invisibility, ebon eyes, superior low-light vision, superior darkvision,
    Lifesense, Mindsight; Listen +8, Spot +8;
Languages Common, Undercommon, Gnome; telepathy 200 ft, magic mouth;

DEFENSE
AC 29, touch 28, flat-footed 29 (+8 size, +10 Dex, +1 natural)
hp 16 (3d10)
Fort +1, Ref +11, Will +1
DR 10/magic; Defensive Abilities Evasion, Uncanny Dodge, Fast healing 1;
Immune construct traits; Resist acid 10, cold 20, electricity 20, fire 10, sonic 20, force 5

OFFENSE
Speed 5 ft., burrow 5 ft., climb 5 ft., fly 120 ft. (perfect), swim 5 ft.
Melee bite +20 (1-5)
Space 1/2 ft.; Reach 0 ft.
Base Atk +2
Spell-Like Abilities (CL 3rd)
    Constant—detect magic, ebon eyes, remove scent, see invisibility, superior darkvision
    At will—lesser orb of cold, lesser orb of electricity, lesser orb of sound,
        magic mouth (self only), mystic aegis, sending (as a standard action to master only);

STATISTICS
Str 1, Dex 30, Con —, Int 11, Wis 11, Cha 13
Feats Point Blank Shot, Precise Shot
Bonus Feats Agile Athlete, Darkstalker, Flyby Attack, Lifesense, Mindsight,
    Quick Reconnoiter, Tactile Trapsmith, Run, Weapon Finesse
Skills Concentration +16, Climb +18, Escape Artist +18, Hide +34, Jump +10,
    Listen +8, Move Silently +18, Search +18, Spot +8, Tumble +19
Racial Modifiers +10 Concentration, +8 Escape Artist, +8 Hide,
    +8 Listen, +8 Move Silently, +8 Search, +8 Spot, +8 Tumble
SQ construct traits, Mind Link, Sense Link, All-Around Vision

SPECIAL ABILITIES
A scarab scout's natural weapons overcome damage reduction as if they were magical weapons.
Mind Link (Su): A scarab scout’s master can converse with it across any distance on the same plane. This homunculus is willing to stray farther from its master than most others of its kind, and its telepathic link to its master enables a two-way conversation of indefinite duration. Directing the scarab scout to perform specific actions requires a move action on the part of the master.
Sense Link (Su): As long as they are both on the same plane, a scarab scout's master can use its senses as if he were the homunculus itself, and during the his turn the master can switch from using its senses to using his own, or back again, as a free action. While the master is using its senses, his own body is considered blinded and deafened.
All-Around Vision (Ex): A scarab scout homunculus cannot be flanked.

CONSTRUCTION
A scarab scout is the size of a small grape when curled up, and it is constructed using pair of tiny mox gems fashioned into eyes, and various metals fashioned into tiny gears, a segmented carapace and legs, as well as gossamer wings. The materials cost 1000 gp. Creating the body requires a DC 25 Craft (jewelcrafting) check. A scarab scout with more than 3 Hit Die can be created, but each additional Hit Die adds 2,000 gp to the cost to create.

CL 9th; Craft Construct, arcane eye, cat's grace, deathwatch, detect magic, ebon eyes, lesser orb of cold, lesser orb of electricity, lesser orb of sound, mystic aegis, owl's wisdom, remove scent, resist energy, see invisibility, sending, superior darkvision, telepathic link; Price — (never sold); Cost 11,000 gp + 800 XP.

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