DESCRIPTION
An aerial eden is a floating sentient paradise that grants respite and relaxation to all living creatures that happen upon it and offer it no harm. It appears as a floating mass of soil and rock covered with various fruit-bearing trees, berry bushes and small pools of cool clean mineral water. The typical aerial eden is about 50 feet across and runs about 35 feet tall or deep.
Note: Constant spell-like abilities may only affect the creature possessing them, and remain active indefinitely until dismissed or dispelled. If dismissed or dispelled, each one can be reactivated as a swift action.
An aerial eden can carry 1,884,160 lbs. as a light load, 3,768,320 lbs. as a medium load and 5,652,480 lbs. as a heavy load.
AERIAL EDEN CR 30
An aerial eden is a floating sentient paradise that grants respite and relaxation to all living creatures that happen upon it and offer it no harm. It appears as a floating mass of soil and rock covered with various fruit-bearing trees, berry bushes and small pools of cool clean mineral water. The typical aerial eden is about 50 feet across and runs about 35 feet tall or deep.
Note: Constant spell-like abilities may only affect the creature possessing them, and remain active indefinitely until dismissed or dispelled. If dismissed or dispelled, each one can be reactivated as a swift action.
An aerial eden can carry 1,884,160 lbs. as a light load, 3,768,320 lbs. as a medium load and 5,652,480 lbs. as a heavy load.
AERIAL EDEN CR 30
NG Colossal+ Elemental
Init +0; Senses blindsight 120 ft., tremorsense 120 ft., darkvision 300 ft.,
superior low-light vision, moment of insight, naturewatch,
greater arcane sight, true seeing, steadfast perception,
Mindsight, All-Around Vision, Listen +40, Spot +50;
Languages understands Common, Sylvan, Auran,
Aquan, Terran, Druidic; telepathy 500 ft.;
superior low-light vision, moment of insight, naturewatch,
greater arcane sight, true seeing, steadfast perception,
Mindsight, All-Around Vision, Listen +40, Spot +50;
Languages understands Common, Sylvan, Auran,
Aquan, Terran, Druidic; telepathy 500 ft.;
DEFENSE
AC 58, touch 13, flat-footed 58 (-8 size, -4 Dex, +45 natural, +15 Wis);
hp 1,830 (60d8+1,560);
Fort +57, Ref +20, Will +45; SR 38; DR 10/—;
Defensive Abilities AC Bonus, Mettle, Fast Healing 1;
Defensive Abilities AC Bonus, Mettle, Fast Healing 1;
Immune blindness, deafness, elemental traits,
involuntary polymorph effects, petrification;
Resist cold 50, fire 15, electricity 50;
involuntary polymorph effects, petrification;
Resist cold 50, fire 15, electricity 50;
OFFENSE
Speed 40 ft.
Melee 6 slams +65 (16d8+28);
Space 50 ft.; Reach 20 ft.;
Base Atk +45; Grp +89;
Special Attacks Trample or Crush (DC 45, 12d8+42);
Base Atk +45; Grp +89;
Special Attacks Trample or Crush (DC 45, 12d8+42);
Psi-Like Abilities (ML 30th)
Constant—adapt body, dispelling buffer, moment of insight, steadfast perception;
Spell-Like Abilities (CL 30th, all heightened to 9th level)
Constant—air walk, greater arcane sight, blood wind,
dance of the unicorn, karmic aura (DC 34), karmic backlash (DC 34),
karmic retribution (DC 34), life's grace, mind blank,
naturewatch, protection against evil,
sheltered vitality, true seeing, water walk;
Constant—adapt body, dispelling buffer, moment of insight, steadfast perception;
Spell-Like Abilities (CL 30th, all heightened to 9th level)
Constant—air walk, greater arcane sight, blood wind,
dance of the unicorn, karmic aura (DC 34), karmic backlash (DC 34),
karmic retribution (DC 34), life's grace, mind blank,
naturewatch, protection against evil,
sheltered vitality, true seeing, water walk;
At will—animate plants (DC 34, self only), break enchantment,
twinned call lightning storm (DC 34), calm animals (DC 34),
calm emotions (DC 34), charm animal (DC 34), close wounds,
control weather, control winds (DC 34, one at a time), create water,
create food and drink, dancing lights, detoxify, diminish plants (self only),
extended endure elements, enlarged extended featherfall, goodberry,
greater restoration, twinned mass unseen servant, move earth (self only),
widened obscuring mist, panacea, plant growth (self only),
purify food and drink, quench (DC 34), regenerate,
twinned resurgence, enlarged extended shield other, stone shape (self only);
1/minute—banishment (DC 34), mass suggestion (DC 34),
nature's wrath (DC 34), summon nature's ally IX, undeath to death (DC 34);
twinned call lightning storm (DC 34), calm animals (DC 34),
calm emotions (DC 34), charm animal (DC 34), close wounds,
control weather, control winds (DC 34, one at a time), create water,
create food and drink, dancing lights, detoxify, diminish plants (self only),
extended endure elements, enlarged extended featherfall, goodberry,
greater restoration, twinned mass unseen servant, move earth (self only),
widened obscuring mist, panacea, plant growth (self only),
purify food and drink, quench (DC 34), regenerate,
twinned resurgence, enlarged extended shield other, stone shape (self only);
1/minute—banishment (DC 34), mass suggestion (DC 34),
nature's wrath (DC 34), summon nature's ally IX, undeath to death (DC 34);
STATISTICS
Str 66, Dex 3, Con 60, Int 13, Wis 40, Cha 15
Feats Alertness, Allied Defense, Ancestral Knowledge, Augment Elemental,
Blind-Fight, Combat Expertise, Endurance, Greenbound Summoning,
Improved Combat Expertise, Hover, Improved Initiative,
Improved Natural Attack (slam), Improved Toughness,
Lightning Reflexes, Mindsight, Power Attack, Quick Reconnoiter,
Run, Steadfast Determination, Subduing Strike, Track;
Bonus Feats Brutal Throw, Far Shot, Point Blank Shot, Precise Shot
Blind-Fight, Combat Expertise, Endurance, Greenbound Summoning,
Improved Combat Expertise, Hover, Improved Initiative,
Improved Natural Attack (slam), Improved Toughness,
Lightning Reflexes, Mindsight, Power Attack, Quick Reconnoiter,
Run, Steadfast Determination, Subduing Strike, Track;
Bonus Feats Brutal Throw, Far Shot, Point Blank Shot, Precise Shot
Skills Bluff +40, Concentration +60, Diplomacy +40,
Handle Animal +40, Hide +33 (+53 in matching terrain), Intimidate +20,
Knowledge (arcana, dungeoneering, geography, nature, planes, religion) +30 each,
Knowledge (all others) +15 each, Listen +40,
Move Silently +33 (+53 with air walk or water walk), Search +44,
Sense Motive +40, Spot +44 (+50 with steadfast perception),
Survival +40 (+42 when following tracks);
Racial Modifiers +20 Hide (in matching terrain), +4 Search, +4 Spot
Synergy +8 Diplomacy, +4 Intimidate, +3 Survival;
Handle Animal +40, Hide +33 (+53 in matching terrain), Intimidate +20,
Knowledge (arcana, dungeoneering, geography, nature, planes, religion) +30 each,
Knowledge (all others) +15 each, Listen +40,
Move Silently +33 (+53 with air walk or water walk), Search +44,
Sense Motive +40, Spot +44 (+50 with steadfast perception),
Survival +40 (+42 when following tracks);
Racial Modifiers +20 Hide (in matching terrain), +4 Search, +4 Spot
Synergy +8 Diplomacy, +4 Intimidate, +3 Survival;
SQ elemental traits; Fey Skills, Leaf Sailing
SPECIAL ABILITIES
A aerial eden's natural and special attacks overcome damage reduction as if magical.
AC Bonus (Ex): An aerial eden may add its Wisdom bonus to Armor Class, so long as it is unencumbered. This bonus to AC applies even against touch attacks or when it is flat-footed. However, it loses this bonus when it is immobilized or helpless.
All-Around Vision (Ex): An aerial eden cannot be flanked. However, it suffers a -4 penalty to savingthrows against gaze attacks.
Fey Skills (Ex): An aerial eden gains skill points for its racial HD as if it were fey.
Leaf Sailing (Ex): If populated with trees full of leaves, an aerial eden that uses air walk is pushed along or held back by the wind at twice the effective rate that is listed in the spell's description.
Trample or Crush (Ex): A aerial eden can perform a trample attack, or a crush attack equivalent to that of a dragon equal to its size. The save DC of these abilities is strength-based, with a -20 penalty.
ADVANCEMENT
Hit Dice: 61 - 120 HD (Colossal).
CR, SR and Caster Level: +1 / 2 racial HD.
DR: +1 / 6 racial HD.
Natural Armor: +1 / 3 racial HD.
Space: +5 ft. / 15 racial HD.
Strength Score: +1 / 2 racial HD.
Constitution and Wisdom Score: +2 / 5 racial HD.
A aerial eden's natural and special attacks overcome damage reduction as if magical.
AC Bonus (Ex): An aerial eden may add its Wisdom bonus to Armor Class, so long as it is unencumbered. This bonus to AC applies even against touch attacks or when it is flat-footed. However, it loses this bonus when it is immobilized or helpless.
All-Around Vision (Ex): An aerial eden cannot be flanked. However, it suffers a -4 penalty to savingthrows against gaze attacks.
Fey Skills (Ex): An aerial eden gains skill points for its racial HD as if it were fey.
Leaf Sailing (Ex): If populated with trees full of leaves, an aerial eden that uses air walk is pushed along or held back by the wind at twice the effective rate that is listed in the spell's description.
Trample or Crush (Ex): A aerial eden can perform a trample attack, or a crush attack equivalent to that of a dragon equal to its size. The save DC of these abilities is strength-based, with a -20 penalty.
ADVANCEMENT
Hit Dice: 61 - 120 HD (Colossal).
CR, SR and Caster Level: +1 / 2 racial HD.
DR: +1 / 6 racial HD.
Natural Armor: +1 / 3 racial HD.
Space: +5 ft. / 15 racial HD.
Strength Score: +1 / 2 racial HD.
Constitution and Wisdom Score: +2 / 5 racial HD.
No comments:
Post a Comment