Ragnaraak

This is a draft of Ragnaraak as a unique half-dragon without using class levels.

This is a "very loose and liberal" interpretation of a freeform online RP character that knowingly deviates from normal D&D 3.5 guidelines.

Note: Constant spell-like abilities may only affect the creature possessing them, and remain active indefinitely until dismissed or dispelled. If dismissed or dispelled, each one can be reactivated as a swift action.

RAGNARAAK CR 34
Unique CE Medium Dragon
Init +10; Senses blindsight 60 ft., tremorsense 60 ft., darkvision 200 ft.,
    superior low-light vision, Listen +42, Spot +42;
Languages Common, Undercommon, Draconic, Abyssal, Infernal, plus 3 more; ;

DEFENSE
AC 50, touch 44, flat-footed 50 (+12 armor, +6 Dex, +6 natural, +9 shield, +7 Wis);
hp 697 (34d12+476);
Fort +33, Ref +26, Will +33; (+1 racial bonus to all saves included)
(+1 racial bonus to saves vs. effects with shadow descriptor)
(+4 racial bonus to saves saves vs. fear); SR 44; DR 10/magic; 
Defensive Abilities AC Bonus, Mettle, Evasion, Uncanny Dodge, Fast Healing 3;
Immune shaken condition, fire, paralysis, sleep;

OFFENSE
Speed 90 ft., fly 140 ft. (good), swim 60 ft.
Typical Armed Standard Melee unarmed strike +49 (6d6+25)
    and +1 adamantine cutlass +49 (2d6+19/18-20)
    and +1 adamantine heavy shield spikes +49 (2d6+19)
    and +1 adamantine spiked tail mace +49 (2d6+19)
Full Melee (Unequipped) unarmed strike +48/+43/+38/+33 (6d6+19)
    and 2 claws +48/+43/+38 (2d6+13/19-20)
    and bite +48 (3d6+13)
    and tail +48 (2d6+13)
Full Melee Main Hand unarmed strike +49/+44/+39/+34 (6d6+25)
Full Melee Off-Hands
    +1 adamantine cutlass +49/+44/+39/+34 (2d6+19/18-20)
    and +1 adamantine heavy shield spikes +49/+44/+39/+34 (2d6+19)
    and +1 adamantine spiked tail mace +49/+44/+39/+34 (2d6+19)
Full Melee Natural Weapons bite +48 (3d6+13)
Space 5 ft.; Reach 5 ft;
Base Atk +34; Grp +53;
Special Attacks Pounce, Rage 3/day, Breath Weapon
Maneuvers and Stances Known (IL 34th, *custom maneuver)
    Stances
—assassin's stance (3rd), aura of chaos (6th),
        blood in the water (1st), child of shadow (1st), iron guard's glare (1st),
        leading the charge (1st), pearl of black doubt (3rd), press the advantage (5th),
        punishing stance (1st), roots of the mountain (3rd), stance of alacrity (8th),
        swarm tactics (8th), thicket of blades (3rd), wolf pack tactics (8th);
    Strikes—adamantine hurricane (8th), avalanche of blades (7th),
        ancient mountain hammer (7th), crushing vice (6th),
        dazing strike (DC 43, 5th), death from above (4th), desert tempest (6th),
        diamond nightmare blade (8th), disarming strike (2nd),
        disrupting blow (DC 43, 5th), emerald razor (2nd), finishing move (7th),
        foehammer (2nd), irresistable mountain strike (DC 44, 6th),
        leading the attack (1st), lightning throw (8th),
        mountain tombstone strike (9th), pouncing charge (5th),
        steel wind (1st), swarming assault (7th),
        vanguard strike (1st), war leader's charge (6th),
        white raven hammer (8th), white raven strike (4th);
    Counters—action before thought (2nd), diamond defense (8th),
        electric riposte (2nd), fire riposte (2nd), frost riposte (2nd),
        fool's strike (8th), iron heart focus (6th), lightning recovery (4th),
        mind over body (3rd), moment of perfect mind (1st),
        rapid counter (5th), thunder riposte (2nd),
        wall of blades (2nd), zephyr dance (3rd);
    Boostscacophonic blade (7th), coruscating blade (7th),
        cryokinetic blade (7th), covering strike (4th), inferno blade (7th),
        iron heart endurance (6th), moment of alacrity (6th),
        quicksilver motion (7th), white raven tactics (3rd);
    Other—iron heart surge (3rd), order forged from chaos (6th);

STATISTICS
Str 36, Dex 22, Con 36, Int 24, Wis 24, Cha 15
Feats Dragon Tail, Dragon Breath, Multi-Weapon Fighting,
    Improved Multi-weapon Fighting, Greater Multi-Weapon Fighting,
    Superior Multi-weapon Fighting, Supreme Mutli-Weapon Fighting,
    Shield Specialization, Shield Ward, Improved Shield Bash,
    Multi-Weapon Opportunist, Improved Speed, Improved Flight,
    Flyby Attack
Bonus Feats Improved Unarmed Strike, Superior Unarmed Strike,
    Balanced Strength, Beast Strike, Multiattack, Improved Multiattack,
    Rapidstraike (claws), Improved Rapidstrike (claws),
    Improved Natural Weapon (claws), Hammer Fist,
    Versatile Unarmed Strike, Combat Expertise,
    Improved Combat Expertise, Power Attack, Power Throw,
    Improved Natural Weapon (unarmed),
    Improved Natural Weapon (claws),
    Imperious Command, Improved Feint, Intimidating Strike,
    Endurance, Steadfast Determination, Quick Recovery,
    Blind-Fight, Improved Sunder, Improved Trip, Improved Grapple
    Improved Bull Rush, Knockback,
    Combat Reflexes, Stand Still, Defensive Sweep,
    Improved Combat Reflexes, Greater Combat Reflexes,
    Hold the Line, Active Shield Defense, Robilar's Gambit,
    Occult Opportunist, Canny Opportunist,
    Improved Toughness, Mind Over Body, Knowledge Devotion
    Track, Run, Darkstalker,
    Quick Reconnoiter, Improved Initiative,
    Brutal Throw, Point Blank Shot, Far Shot, Precise Shot, Zen Archery,
Epic Feat Fast Healing
Skill Tricks Group Fake Out, Never Outnumbered
Skills Balance +16, Bluff +37, Concentration +12, Diplomacy +12, Escape Artist +19,
    Hide +30, Intimidate +40, Jump +20, Knowledge (any 6) +36,
    Knowledge (any 5) +8, Listen +42, Move Silently +28, Search +35,
    Spellcraft +15, Sense Motive +38, Spot +42,
    Survival +35 (+39 following tracks), Tumble +41, Use Magic Device +37
Racial +2 Intimidate, +2 Hide, +2 Spot
Synergy +10 Diplomacy, +5 Balance, +5 Intimidate,
    +5 Disguise (acting), +5 Jump, +3 Spellcraft
SQ Favored Enemy +2 [Arcanists], Ki Power, Reign of Fury, Powerful Build

SPECIAL ABILITIES
Ragnaraak's natural and weapon attacks overcome damage reduction as if magic.
AC Bonus (Ex): Ragnaraak may add his Wisdom bonus to Armor Class, so long as he is unencumbered and is wearing light or no armor. This bonus to AC applies even against touch attacks or when he is flat-footed. However, he loses this bonus when he is immobilized or helpless.
Breath Weapon (Su): Once every 1d4 rounds, Ragnaraak may breathe a 30-ft.-cone of fire as a standard action that deals 6d8 fire damage. A successful Reflex save (DC 39) reduces this damage by half.
Ki Power (Su): Raganaraak can channel its ki to manifest special powers. He can use his ki powers a number of times per day equal to one-half his HD (minimum 1) plus his Wisdom bonus (if any). These Ki powers can be used only if Ragnaraak is wearing light or no armor and is unencumbered.
As long as a his ki pool isn’t empty (that is, as long as it has at least one daily use remaining), Ragnaraak gains a +2 bonus on his Will saves. (not figured in stats above)
    Martial Renewal: Once per round as a standard action, Ragnaraak may expend one daily use of his Ki power to recover any single expended martial maneuver he knows.
Manuevers and Stances Known (Ex): Ragnaraak starts each encounter with all the maneuvers he knows readied. He may recover all expended maneuvers by resting for 2 minutes.
Powerful Build (Ex): Ragnaraak functions in many ways, as a creature one size larger than he actually is. The damage dealt by his natural weapons and unarmed strikes all increase by one step, and he may wield weapons meant for creatures one size larger, at no penalty. He may also treat himself as one size larger with regard to opposed checks or abilities that function based on size, whenever it is advantageous to him.
Reign of Fury (Ex): Enemies treat the area threatened by Ragnaraak as difficult terrain.


GEAR
+1 bracers of striking
    shadow striking, wounding, magebane, collision
+1 admanatine cutlass
    shadow striking, wounding, magebane, collision
+1 admanatine spiked tail mace
    shadow striking, wounding, magebane, collision

+5 mithril heavy shield with +1 adamantine shield spikes
     animated // shadow striking, wounding, magebane, collision
a pair of +5 mithril shield gauntlets with +1 admantine claws
     +7 shield bonus // shadow striking, wounding, magebane, collision
+5 reinforced mithril breastplate
    called, ghost touch

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