The
"promethean" template is an acquired template that can be added to
any living
corporeal creature with an intelligence score (except constructs,
elementals, oozes and plants). A promethean creature has all the base
creature's
characteristics except as noted here.
Type: Animals become magical beasts. Humanoids become monstrous humanoids. Statistics derived from any
racial HD it has change accordingly.
Speed: The base creature's movement speeds increase by 50%.
Speed: The base creature's movement speeds increase by 50%.
Armor Class: Natural armor improves by +10.
Special Qualities: A promethean retains all the special qualities of the base creature and gains those described below.
Maximized Hit Points
Superior Low-light Vision.
Blindsight 500 ft.
Darkvision 1,000 ft.
Damage Reduction 10/epic
Fast Healing 10
Spell Resistance 12 + CR
Mettle (Ex): A promethean can resist magical and unusual attacks with great willpower or fortitude. If one makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he or she instead completely negates the effect.
Mettle (Ex): A promethean can resist magical and unusual attacks with great willpower or fortitude. If one makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he or she instead completely negates the effect.
Regeneration 1 (Ex): A promethean takes normal damage from fire and negative energy. A promethean may reattach a severed extremity instantly by holding it to the stump, and may regrow a severed limb in 5d6 rounds.
Resistances (Ex): A promethean's resistances to acid, cold, electricity, fire and sonic energy improve by 20.
Immunities (Ex): Prometheans are immune to involuntary polymorph
effects, petrification, or any form-altering attack. They are not
subject to death from massive damage, energy drain, ability drain, or
ability damage.
They are immune to involuntary mind-affecting effects.
Telepathy (Su): Prometheans can communicate telepathically with any creature within 1,000 feet that has a language.
Spell-like Abilities: Constant -- nondetection, true seeing (caster level equals CR).
Abilities: +6 Str, +6 Con, +2 Cha. A promethean's intelligence increases to at least 3.
Saves:
Skills:
Feats: A promethean gains Alertness, Blind-Fight, Endurance, Improved Initiative, Improved Natural Attack for all of its existing natural weapons, Mindsight and Steadfast Determination and as bonus feats.
Challenge Rating: Base creature's CR +3
Level Adjustment: +6
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