A flying city sculpted from purple stone, its buildings bonded to the flat topside of a hemispherical mass of the same, with a diameter of four miles and a depth of two miles. A central high tower dominates the buildings of the "skycity" that in turn, lie over the internal excavations of the "undercity" deep within the stone.
Lavender City began as a large complex of subterranean chambers, excavated deep in the purple stone that lay under the
Plains of Purple Dust. At some point, a member or ally of the
Violet Order developed the epic spell
Raise Myth Lavender
and with the order's help, cast this spell from the center-most chamber.
The mythal created, was then used take hold of an immense,
hemispherical mass of purple stone surrounding the complex, cut it free from the surrounding stone and lift it up into the sky. The existing
chambers became part of the undercity, as the
topside of the flying island was eventually molded and sculpted into the
city it is today. Rumors exist that the Violet Order has also recovered
the
Seventh Imaskarcana from a site near their city's origin, resulting in the permanent
extradimensional spaces currently being used to expand the various
interior spaces of the city, likely created using ancient Imaskari
methods. There are roughly fifty-five to sixty thousand residents within the city, which doesn't account for travelers and traders.
The mythal laid out below is a work in progress, and may contain some errors.
RAISE MYTH LAVENDER
Evocation
Spellcraft DC: 25
Components: Ritual
Casting Time: 20 minutes
Range: 300 ft.
Target: One object (capstone)
Area: 3-mile-radius emanation centered on the target (capstone)
Duration: Permanent
Saving Throw: None (see text)
Spell Resistance: No
To Develop: 225,000 gp; 5 days; 9,000 XP. Seeds: mythal (DC 25), transform (DC 21). Factors: area centered on target object within 300 feet (ad hoc +20 DC), dispelling resistance (+660 DC), increase area by 15740% (+625 DC),
anroited effects (+70.3 DC), vanguard effects (+25.8 DC), prevalent effects (+57.025 DC), Two prevalent minor powers (+10 DC), Four keyed prevalent minor powers (+40 DC), Two prevalent medium power (+40
DC), Two limited area keyed prevalent medium power (+40 DC), Two keyed prevalent medium powers (+80
DC), Three keyed prevalent major powers (+300 DC), transform objects with a hardness of up to 92 (+46 DC), no verbal or somatic component (+4 DC).
Mitigating Factors: increase casting time by 10 minutes (-20 DC), capstone (-20 DC), one hundred additional casters each contributing
a 6th-level spell slot and suffering 9d6 backlash damage (-2000 DC).
This is a ritual spell requiring 100 additional spellcasters, each of which
must contribute an unused 6th-level spell slot to the casting and suffer 9d6 backlash damage when the casting is complete. The DC of any caster level check attempting to dispel this spell, equals 351 + this spell's caster level. When this spell is cast, the primary caster becomes fully attuned to its effects.
- Anroited Spells and Effects: Spells
and effects that "rend" the weave or produce "antimagic" or "null"
effects are prevented from being cast or initially created within
the mythal. This power has an effective caster level
equal to the mythal's caster level.
- Keyed Anroited Spell: Unless cast or produced by a fully attuned creature, mage's disjunction is prevented from
functioning within the mythal. This power has an effective caster level
equal to the mythal's caster level.
- Keyed Anroited Spells and Effects: Spells and effects
with the earth descriptor are prevented from
functioning within the mythal. Spells and effects
produced by a fully attuned creature or provided by the mythal itself are unaffected by this power. This power has an effective caster level
equal to the mythal's caster level.
- Limited Area Anroited Energy Types: Spells and effects that deal force or sonic damage are prevented from functioning in a 80-ft.-radius area centered on the capstone. This power has an effective caster level
equal to the mythal's caster level.
- Vanguard Spells: Each
of the following "Vanguard" spells can be activated as a standard
action, with only a command thought by any creature within the mythal:
silent candlelight (CL 1st), silent create water (CL 1st), silent lay of the land (CL 2nd), silent make whole (CL 3rd), silent purify food and drink (CL 1st), remove fatigue (CL 7th), silent unseen crafter (CL 5th).
- Keyed Vanguard Spells: Each of these spells can be activated as a standard action, with only a command thought by any attuned creature within the mythal: amplify (CL 2nd), silent clearstone (CL 7th), silent resurgence (CL 3rd), silent sending (CL 11th).
- Prevalent Spells: These spells affect all creatures within the mythal: air breathing (CL 5th), appraising touch (CL 1st), deep breath (CL 1st), detect ship (CL 5th), endure elements (CL 1st), fins to feet (CL 3rd), healthful rest (CL 1st), life's grace (CL 9th), magecraft (CL 1st), sustain (CL 7th), swim (CL 3rd).
- Prevalent Spell: This spell affects the mythal's entire area: impede sun's brilliance (CL 1st).
- Keyed Prevalent Spells: These spells affect all attuned creatures within the mythal: cloak of bravery (CL 10th), detect magic (CL 1st), false gravity (CL 5th), lightfoot (CL 1st), nerveskitter (CL 1st), protection from possession (CL 1st), raptor's sight (CL 1st), superior darkvision (CL 7th).
- Keyed Prevalent Spell: This spell affects all other eligible spell effects for as long as they remain within the mythal, provided that they were produced by an attuned creature: permanency (CL 17th).
- Limited Area Prevalent Spells: These spells affect the capstone: dimensional anchor (CL 7th), ray deflection (CL 7th).
- Limited Area Prevalent Spell: This spell affects all creatures in an 80-ft.-radius area centered on the capstone: protection from possession (CL 1st).
- Limited Area Prevalent Spells: These spells affect an 80-ft.-radius area centered on the capstone: acidward (CL 9th), fireward (CL 9th), shockward (CL 9th), mage's private sanctum (CL 9th).
- Prevalent Minor Power: This power minimizes the harmful variable effects that all
toxins, poisons and drugs might have on creatures within the mythal, as well as the harmful variable effects of any disease contracted
within the mythal. This power has an effective caster level
equal to the mythal's caster level.
- Prevalent Minor Power: This power maintains a blanket control temperature
(Fr) effect that covers the entire mythal. Ambient temperatures within
the area are prevented from falling below 35° F or rising above 95° F. This power has an
effective caster level
equal to the mythal's caster level.
- Keyed Prevalent Minor Power: This power enables any attuned creature within the mythal, to communicate telepathically with any number of other attuned
creatures that are also within the mythal. This power does not impart
the understanding of any language. This power has an effective caster
level
equal to the mythal's caster level. This power is typically used to communicate and discuss matters such as using the mythal's other powers.
- Keyed Prevalent Minor Power: When used up to once per round, as a free
or immediate action on the part of any fully attuned creature within the mythal, this power utilizes a shatter effect to "sunder" all solid non-magical material crossing a
2-mile-radius boundary centered on the capstone, in such a way it smoothly carves between everything inside and outside the boundary. This power has an effective caster level
equal to the mythal's caster level.
- Keyed Prevalent Minor Power: When used up to once per round, as a free
or immediate action on the part of any fully attuned creature within the mythal, this power targets the entire volume of eligible matter within the mythal, that lies outside the
2-mile-radius boundary centered on the capstone, and subjects it to a soften earth and stone effect. Afterwards, what lies within the boundary can be separated from the rest more easily, by means of another power used to "spin" and "transport" it away. This power has an effective caster level
equal to the mythal's caster level.
- Keyed Prevalent Minor Power: When used up to once per round, as a free
or immediate action on the part of any fully attuned creature within the mythal, this power utilizes a blanket earthfast (SpC 67) effect on every stone structure and rock formation in a
2-mile-radius area centered on the capstone. This power has an effective caster level
equal to the mythal's caster level.
- Prevalent Medium Power: This power maintains a prevalent 'greater' augment object (SBG) effect, that affects the capstone, as well as the single largest solid object that occupies most of the area within a
2-mile-radius centered on the capstone. It also provides them with 30 acid, cold, electricity, fire and sonic resistance and grants them a +6 resistance bonus on all saving throws. This power has an effective caster level
equal to the mythal's caster level.
- Prevalent Medium Power: This power utilizes a control winds effect to continually limit the speed of
all mundane wind within the mythal to 20 mph
(moderate). This power has an
effective caster level
equal to the mythal's caster level.
- Limited Area Keyed Prevalent Medium Power: This power maintains a blanket zone of respite (SpC 244) effect that affects a 1-mile-radius area centered on the capstone. Spells and effects
produced by any attuned creature or the mythal itself are unaffected by this power. This power can be raised or
lowered once per round, as a free or immediate action on the part of
any fully attuned creature within the mythal. Whenever the
capstone suffers harm, this power is raised. This power has an
effective caster level
equal to the mythal's caster level.
- Limited Area Keyed Prevalent Medium Power: This power prevents spells and effects of the scrying subschool from targeting or perceiving anything within a 1-mile-radius area centered on the capstone. Spells and effects
produced by a fully attuned creature or the mythal itself are unaffected by this power. This power has an
effective caster level
equal to the mythal's caster level.
- Keyed Prevalent Medium Power: This power entitles all fully attuned creatures within the mythal to a saving throw with a bonus equal to the mythal's caster level, against any spell or effect that a mind blank
effect would normally ward them against. For each spell and effect that
does not allow a save, a successful Will save made as if it did, wards
such a creature against it in a manner consistent with a mind blank effect, at an effective caster level equal to the mythal's caster level.
- Keyed Prevalent Medium Power: This power maintains a blanket revelation (DoF 117) effect that covers the entire mythal. Spells and effects
produced by an fully attuned creature or the mythal itself are unaffected by this power. This power can be raised or
lowered once per round, as a free or immediate action on the part of any fully attuned creature within the mythal. Whenever the capstone suffers harm, this power is raised. This power has an effective caster level
equal to the mythal's caster level.
- Keyed Prevalent Major Power: This power heightens the effective spell level of any curse cast or otherwise produced by any attuned
creature within the mythal to at least 9th-level, and improves its
actual caster level to a minimum equal to the mythal's caster level. This power has an effective caster level
equal to the mythal's caster level.
- Any attuned creature within the mythal may spontaneously cast greater bestow curse, by losing a prepared spell or unused spell slot of equal or higher level, as if it were a 6th-level spell on their class spell list.
- Any attuned creature within the mythal, with at least 1 rank
in Spellcraft or Use Magic Device, may use spell trigger devices as if they were a cleric, sorcerer or wizard with a class level equal to the mythal's
caster level, but only for the purpose of triggering greater bestow curse, as though they knew the spell.
- Keyed Prevalent Major Power: This power of this spell automatically supports and levitates the capstone,
as well as the single largest solid object that occupies most of the area within a
2-mile-radius centered on the capstone.
- The placement of otherwise "stationary" magical matter and effects that lie fully within the mythal, remain in a position relative to the second aforementioned object, but only while they are not directly interacting with a creature, object, ship, vehicle, structure, terrain or another magical effect that extends in any part, outside the mythal.
- This power may be directed as a free or immediate action by any fully attuned creature within the mythal, to "move" the mythal and all of its contents (even magical matter, effects and the air itself) as a single cohesive unit, up to 110 feet (12.5 mph) horizontally and up to 880 feet (1 mile every 6 rounds) up or down over the next round. After a specific fully attuned creature has directed the power in this manner, it may not do so again until the seed is directed to "move" by another.
- Creatures, objects, ships, vehicles, structures, terrain and magical effects that extend in any part outside the
mythal and anything they might attend or be attended by, are not affected by this use of the transport seed. However, they still interact with everything that moves at up to 12.5 miles an hour horizontally or up to 100 miles per hour vertically within the
mythal accordingly. Anything else that lies in the mythal's path that later comes to lie fully within it, begins moving with its contents as an entire unit.
- Gravitational forces still pull on matter within the mythal, and anything falling through it, continues to do so as part of the its contents as they are moved.
- This power may be directed as a free or immediate action by any attuned creature within the mythal, to "spin" the mythal and all of its contents (even magical matter, effects and the air itself) as a single cohesive unit, clockwise or counterclockwise about the capstone's vertical axis at a maximum rate of 360 degrees every 11 hours, moving them about 5 feet per round for every mile measured from the capstone. The spinning continues as last directed, until directed otherwise.
- Creatures, objects, ships, vehicles, structures, terrain and magical effects that extend in any part outside the
mythal and anything they might attend or be attended by, are not affected by this use of the power. However, they still interact with everything being "spun" at up to 1.7 miles per hour within the
mythal relative to things outside of it.
- Gravitational forces still pull on matter within the mythal, and
anything falling through it, continues to do so as part of the its
contents as they are spun.
- This power may be directed as a free or immediate action by any attuned
creature within the mythal, to "stop" the things from being "moved" and "spun" for 1 round.
- Keyed Prevalent Major Power: This power may be directed to "teleport" by any fully attuned
creature that spends 10 consecutive rounds
within the mythal while concentrating (DC 24) on the power as if casting a spell. If successful, that creature may trigger the mythal to shift everyone and everything (including magical effects) that lies within it to a new location on this plane or another. If the mythal currently exists on the elemental plane of
earth, then this use of the power only affects a 2-mile-radius area centered on the
capstone.
- During the aforementioned 10 rounds of
concentration, a harmless
mental "ping" is triggered each round, in the minds of all creatures within the mythal.
- If and when a majority of all fully attuned
creatures within the mythal voluntarily withdraw their implied
consent as free or immediate action during this time, then that creature's use of the power
fails completely and it may not used in this fashion again by that same creature for 10
minutes.
- Creatures, objects, ships, vehicles, structures and terrain and magical effects that extend in any part outside the
mythal and anything they might attend or be attended by, are not affected by this use of the power.
- When the teleportation effect occurs, any unwilling creature may attempt a Will save (DC 24) to remain unaffected by it along
with all items in their possession. Spell resistance does not apply. Any spells or effects in the mythal that would normally prevent extraplanar travel or spells with the teleportation descriptor from functioning, are ignored.
- The power is limited to traveling to the elemental plane of air, any prime material plane, or any plane that is coexistent with any prime material plane. The mythal always travels to a place that reflects the most popular desire among all fully attuned creatures teleported, arriving at a geographic location on that plane that reflects an averaged measure their will.
- The
mythal and its contents always arrives in a location with an atmosphere
comparable to the one it left behind, a location free from solid
obstructions, existing structures and objects currently being used as a
means of transport. Any intervening creatures or other objects in the
way of anything that arrives, are shunted to the nearest open space outside the mythal without
suffering any damage.
- Transform Seed: This seed continually transforms the capstone, as
well as the single largest solid object that occupies most of the area
within a
2-mile-radius centered on the capstone, into dwarvencraft versions of
themselves. If they are made of stone or metal, this means they gain +2
hardness, +10 hp/inch and +2 to all saves. This also prevents their
substance from being changed or polymorphed from one type to another by
any non-epic spell or effect.