Monk Class Features

Here's an attempt to help the monk a little bit, though it still doesn't offer many choices as one levels up. My jury is still out on the idea of giving the class a high base attack bonus.


LevelSpecial
1stBonus Feat, Flurry of Blows,  
Unarmed Strike, Dropdown, Self Mastery
2ndBonus Feat, Evasion
3rdSolid Body, Wuxia
4thMystic Body, Nourishing Spirit  
5thStill Mind, Enlightenment
6thBonus feat
7thWholeness of Body
8thImproved Wuxia
9thImproved Evasion
10thAligned Body
Improved Enlightenment
11thWakefulness, Greater Flurry
12thHard Body
13thDiamond Soul
14thResurgent Soul
15thGreater Enlightenment
16thMettle, Quivering Palm
17thTimeless Body
18thEmpty Body
19thSpiritual Sustenance
20thTranscendent Form
Dropdown (Ex): A monk gains a bonus on Tumble checks equal to five times her class level, to treat a fall as being shorter than it actually is when determining damage. This ability does not function while the monk wears armor, uses a shield or carries more than a light load.

Self Mastery (Ex): A monk may add his Wisdom bonus (if any) to all ability and skill checks that are based on Strength or Dexterity, to a maximum equal to her class level. This ability does not function while the monk wears armor, uses a shield or carries more than a light load.

Wuxia (Su): By 3rd level, a monk gains the benefit of a continuous balancing lorecall effect. She may activate or dismiss this ability once per round as a free or immediate action. This ability does not function while the monk wears armor, uses a shield or carries more than a light load. A monk may use her Wuxia ability for a maximum number of rounds equal to twice her class level plus her Wisdom modifier, before she must rest for 5 minutes in order to regain full use of this ability again.

Solid Body (Ex): For every two class levels beyond the first, a monk gains a +1 bonus on saves against the environmental effects of temperature, altitude and water pressure. She gains an equal bonus on saves against poison, disease, energy drain, death effects, petrification, polymorph or any attack that would otherwise alter her form.

Nourishing Spirit (Ex): Staring at 4th level, a monk may go a number of days between meals equal to half her class level (rounded down) without penalty. She may also multiply the period of time she can hold her breath before making checks, by the same amount.

Mystic Body (Su): At 4th level, a monk gains damage reduction 1/magic. This damage reduction increases by 1 for every four additional class levels, to a maximum of 5/magic at 20th level. In addition, the monk's natural weapons and unarmed strikes are considered magic for the purpose of overcoming damage reduction.

Still Mind (Ex): For every four class levels beyond the first, a monk gains a +1 bonus on saves against mind-affecting spells and effects.

Enlightenment (Sp): By 5th level, a monk may use augury with a caster level equal to her class level. After successfully casting this spell-like ability, a monk must wait 4d12 hours or until she gains a level in any class, before she can use it again.

Improved Wuxia (Su): At 8th level, a monk gains the following additional effects when using her Wuxia ability: air walk, false gravity and water walk.

Aligned Body (Su): At 10th level, a monk gains damage reduction 1/chaotic. This damage reduction increases to 2/chaotic at 20th level. In addition, the monk's natural weapons and unarmed strikes are considered lawful for the purpose of overcoming damage reduction.

Improved Enlightenment (Sp): At 10th level, a monk may use divination with a caster level equal to her class level. After successfully casting this spell-like ability, a monk must wait 2d4 days or until she gains a level in any class, before she can use it again.

Wakefulness (Ex): At 11th level, a monk may reduce by 50%, the time she needs to sleep (or trance) each day in order to function normally. She must still observe an 8 hour period of restful calm in order to restore spells, power points and other similar abilities.

Hard Body (Ex): By 12th level, a monk gains damage reduction 1/adamantine. This damage reduction increases by 1 for every two additional class levels, to a maximum of 5/adamantine at 20th level. In addition, the monk's natural weapons and unarmed strikes are considered adamantine for the purpose of overcoming damage reduction.

Diamond Soul (Su): By 13th level, a monk may use a mystic aegis effect (as the spell) at will, with an effective caster level equal to her class level.

Resurgent Soul (Su): By 14th level, a monk may use a resurgence effect (as the spell) with an effective caster level equal to her class level, but only on herself. After using this ability, a monk must wait 4d12 hours or until she gains a level in any class, before she can use it again.

Greater Enlightenment (Sp): At 15th level, a monk may use vision with a caster level equal to her class level. After successfully casting this spell-like ability, a monk must wait 8d6 days or until she gains a level in any class, before she can use it again.

Quivering Palm (Su): By 16th level, whenever a monk harms a stunned or helpless foe with an unarmed strike, or scores a critical hit with an unarmed strike, she may deal that foe 1 point of ability damage to any physical ability score of her choice.

Spiritual Sustenance (Ex): By 19th level, a monk no longer needs to breathe, drink, eat, sleep or trance. She must still observe an 8 hour period of restful calm in order to restore spells, power points and other similar abilities.

Transcendent Form (Su): At 20th level, a monk may an astral projection effect (as the spell) at will, with an effective caster level equal to her class level, but only on herself. If her astral or second body is slain, she loses access to all of the supernatural and spell-like abilities she has from her monk levels for 24 hours and must wait a year before she can use this ability again.

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