Oruk Template -- Under Construction
An Ourk is an inherited template that can be added to any humanoid with the orc subtype.
CR: Same as the base creature +1.
LA: Same as the base creature +2.
CR: Same as the base creature +1.
LA: Same as the base creature +2.
Alignment: Any
Size/Type: The creature's size remains the same, while their type changes to Monstrous Humanoid.
Senses: Same as the base creature, plus Darkvision out to 120 feet, Superior Low-Light Vision and Scent.
AC: Same as the base creature, plus a +1 increase to its natural armor bonus.
hp: Same as the base creature plus Fast Healing 1, Regeneration 1 and Damage Reduction 2/adamantine.
Immune: Same as base creature, plus disease.
Resist: Same as base creature, plus resistance to cold 5 and electricity 5.
Fort, Ref, Will: Same as base creature, plus a +2 racial bonus to saving throws against poison and disease.
Weaknesses: Add the following.
Protein X Dependency (Ex): An oruk can go without a dose of protein X for one day plus a number of hours equal to their Constitution score. Afterwards they must make a constitution check each hour (DC 10 + 1 per previous success) or suffer a cumulative -1 penalty to each ability score. Any penalty incurred due to this dependency ends 1 minute after a dose of protein X is once again introduced.
Fort, Ref, Will: Same as base creature, plus a +2 racial bonus to saving throws against poison and disease.
Weaknesses: Add the following.
Protein X Dependency (Ex): An oruk can go without a dose of protein X for one day plus a number of hours equal to their Constitution score. Afterwards they must make a constitution check each hour (DC 10 + 1 per previous success) or suffer a cumulative -1 penalty to each ability score. Any penalty incurred due to this dependency ends 1 minute after a dose of protein X is once again introduced.
Speed: Same as base creature, with an increase of 10 feet to each movement speed except burrow.
Melee: Same as base creature, plus the following natural weapons:
Two primary slam attacks dealing 1d6 base damage at medium size. If the creature already has two or more slam attacks, they deal a minimum of 1d6 base damage at medium size.
Special Attacks/Actions: Same as the base creature, plus the following.
Reaving Strikes (Ex): The natural weapons of an oruk overcome all forms of damage reduction based on a metallic material.
Abilities: Change from base creature as follows: Str +2, Con +4, Int +2, Wis +2
Special Qualities: Same as the base creature and add the following.
Powerful Build (Ex): The physical stature of oruks lets them function in many ways as if they were one size category larger. Whenever an oruk is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the oruk is treated as one size larger if doing so is advantageous to him. A oruk is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. An oruk can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Regeneration (Ex): Acid and fire deal normal damage to an oruk. An oruk that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 5 minutes. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An oruk cannot regrow lost body parts.
Feats: Same as the base creature, plus Daylight Adaptation, Diehard, Endurance, Mind Over Body, Rapid Metabolism, Steadfast Determination as racial bonus feats.
Skills: Same as base creature, plus a +4 racial bonus to Listen and Spot checks.
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