Vessel and Vehicle Spells

The following spells were designed to extend upon the precedent of a few other 3.5 D&D spells that are uniquely capable of targeting an entire ship. The first spell in this series, is based upon augment object (SBG).

Augment Vessel
Transmutation
Level: Magewright 4, Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 minute
Range: Long (400 ft. + 40 ft./level)
Target: One Vessel or Vehicle
Duration: 24 hours/level (D)
Saving Throw: None
Spell Resistance: Yes (harmless, object)

Every portion of the affected subject and all objects on board at the time of casting, have their break DCs increased by +20 and their hardness and hit points doubled. The affected subject and objects may also make saving throws when unattended as if they were magic items (save bonus equals 2 + caster level). This spell ends for objects that leave the subject vessel or vehicle.

Planarstatic Vessel
Abjuration
Level: Magewright 5, Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 minute
Range: Touch
Target: One Vessel or Vehicle touched
Duration: 24 hours/level (D)
Saving Throw: None
Spell Resistance: Yes (harmless, object)

As zone of respite (SpC 244), except this spell affects every portion of the target and all interior spaces within it.

Undetectable Vessel
Transmutation
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 minute
Range: Touch
Target: One Vessel or Vehicle touched
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

As nondetection (PH 257), except this spell affects every portion of the target, along with all creatures and objects on board at the time of casting. This spell ends for any creature or object that leaves the subject vessel or vehicle.

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