Strong Two-Hand Striker [Combat]
Benefit: Whenever you would normally add 1-1/2 times your Strength bonus (if any) to damage rolls with a manufactured weapon using your primary hand and at least one off-hand, you may add 2 times your Strength bonus (if any) instead.
Special: A fighter may select Strong Two-Hand Striker as one of his fighter bonus feats.
Revised feats involving fighting with more than one weapon can be found here.
Martial Pounce [Combat]
You may bring your full wrath to bear upon enemies you engage in melee combat at the end of a charge.
Prerequisites: Base Attack Bonus +1, Run.
Benefit: You gain Pounce as an extraordinary special ability (MM 313).
Special: A fighter can select Martial Pounce as one of his fighter bonus feats.
Sniper Sight [Combat]
Your training enables you to deliver precise attacks at a greater range.
Prerequisites: Skirmish, Sneak Attack and/or Sudden Strike ability, Spot 1 rank.
Benefit: The maximum range at which you can utilize your Skirmish, Sneak Attack and/or Sudden Strike ability, is increased by a measure of distance that imposes a penalty to your Spot checks, equal to the ranks you possess in that skill (normally 10 feet per rank).
Special: A fighter can select Sniper Sight as one of his fighter bonus feats.
Focused Strike [Combat]
With enough time, you can pour your focus into delivering a single deadly strike.
Prerequisites: Base Attack Bonus +6,
Benefit: As a full-round action, you can take careful aim and pool all of your attack potential into a single, deadly strike. When you do this, you attack a single target using a single manufactured weapon, natural weapon or unarmed strike, but make as many attack rolls as you can, based on your base attack bonus. These attack rolls are made in order from highest bonus to lowest, as if you were making a full attack with a single manufactured weapon. If any of these attack rolls hit the target, your actual attack is considered to have hit.
For each additional successful attack roll beyond the first, you increase the damage dealt by the base damage dice of the weapon used. For instance, if a 6th-level fighter firing a composite longbow hits with both attack rolls, she does 2d8 points of damage with the actual attack, instead of 1d8 points of damage, before adding any other damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added as damage modifiers and are not increased by using this feat. If one or more rolls are critical threats, you confirm the critical once using your highest base attack bonus –5. For each critical threat beyond the first, you reduce this penalty by 1 (to a maximum of 0).
Special: A fighter can select Focused Strike as one of his fighter bonus feats.