Imaskari Holocom Bracers

To facilitate field communications, the futuristic version of the imaskari enclaves (index) often employ adjustable holocom bracers, possessing a segmented ceramic shell, with a keyboard interface set beneath a pair of sliding panels and a row of transparent ceramic lenses running down its length.
  • Ceramic matrix shell exterior.
  • Typically sealed against extreme and hostile environments.
  • Electromagnetic, temperature and radioactivity resistant insulation.
  • EMP shielded processors, data drives and restoration systems, with hack-defense encryption and wipe protocols.
  • A miniature ansible and various transceivers facilitate communications between the bracer and other devices, while a miniaturized holographic device can both record and display both visual and auditory information received and translated by the bracer.
  • A camera and microphone enable the bracer's wearer to interface with the bracer and those with whom they make contact.

Imaskari Gravitic Driveguns

Gravitic driveguns are a common category of firearms employed by the futuristic version of the imaskari enclaves (index). These weapons produce and propagate gravity pulses to propel each individual unit of ammunition at high velocity. With or without ammunition, these weapons can be set to discharge each gravity pulse they produce immediately after any round that pulse might have launched. A discharged gravity pulse appears as an elongated transparent light-distorting ripple slightly thicker than whatever round it was used to propel, and is capable of impacting a target with an amount of crushing force not quite as devastating as a full bore assault round, albeit they do not travel nearly as far.
  • Typically sealed and insulated against extreme and hostile environments.
  • Electromagnetic, temperature and radioactivity resistant insulation.
  • Despite the fact that gravitic driveguns are significantly less noisy than other kinds of ballistic firearms, sound suppressors are still often used to help cancel out and diminish the sound they produce when fired.
  • Rangefinding laser scopes are often used to assist with accuracy.
  • Sensor Baffling devices are used to help prevent these firearms from registering to various sensors.
Imaskari employ various types of ammunition for gravitic driveguns, including but limited to, the following:
  • Full bore assault rounds are composed of atomically depleted high density metals.
  • Cryonic shells expel pressurized mutagen when broken upon impact, resulting in a sudden endothermic reaction that freezes what remains of the shell and the surrounding target, often rendering it prone to shatter.
  • When broken on impact, tangler shells expel normally inert substances that form a sticky compound when combined. This small glob of compound then bonds to whatever it comes into contact with as it expands into a gelatinous substance, covering large portions of the target as it hardens into an immobilizing layer of chitinous material.
Additional information to come.

Imaskari Index

Emblem of the Imaskari Accord

Overall Imaskari Content
Affiliated Individuals
Imaskari People and Society
Future Imaskari Technology
Associated Future Settings
Noteworthy Material
Plausible Art and Music
Additional content is expected to be added as time goes on.

Imaskari Scouting Probes

The scouting probes most commonly employed by the futuristic version of the imaskari enclaves (index) are sleek segmented non-reflective cermet ovoids, three feet long and two feet wide, covered in various recessed sensors set behind transparent ceramic lenses, further protected by cermet armored iris apertures.
  • These droids are considered objects, and are placed under the effect of hardening (SpC 109), augment object (SBG) and nondetection (PH) as often as can be arranged.
  • Their effective size is Small, with effective Strength and Dexterity scores of 22. Wind speeds and water currents affect scouting probes as if they were three sizes larger than they actually are.
  • Cermet matrix armor plating.
  • Typically sealed against extreme and hostile environments.
  • Electromagnetic, temperature and radioactivity resistant insulation.
  • Inertial surplus converters.
  • When active, a minor Alcubierre drive on each probe, surround it in a field that warps and wrinkles the fabric of space in the direction of travel. This reduces the actual distance it needs to cover to reach a given destination, without increasing the probe's actual velocity beyond that provided by its engines.
  • Miniaturized induction engines on each probe, provide it with swift and silent propulsion through the manipulation of artificial gravity.
  • A compact advanced sensor array includes among other things, hi-res video and audio, electromagnetic sensors, spectroanalyzers, multiphase radar, mass detectors, piercing visors and biomed scanners.
  • Each probe includes EMP-shielded AI core processors, data drives and restoration systems, with hack-defense encryption and wipe protocols.
  • Each probe derives power from an EMP-shielded system that includes supercapacitor arrays composed of carbon-nanotube papers, recharged from energy produced by a miniaturized particle fusion reactor.
  • A compact ansible and various transceivers facilitate communications between the probe and other devices, while a compact holocom device can both record and display both visual and auditory content for face to face interactions.
  • Cloaking screens warp light and energy about the probes, rendering them invisible to sight and most other sensors, or at least harder to notice, locate or identify.
These devices could also be thought of as a swift flying egg-shaped R2D2 or C3P0 droids, except they only sense, analyze, translate, network and communicate, while remaining as stealthy as possible.

Myth Nazemnor

Written below is an example of a mythal laid by an imaskari arcanist over one of the subterranean imaskari enclaves (index).


RAISE MYTH NAZEMNOR
Evocation
Spellcraft DC: 25
Components: Ritual
Casting Time: 20 minutes
Range: 300 ft.
Target: One object (capstone)
Area: 3-mile-radius emanation centered on the target (capstone)
Duration: Permanent
Saving Throw: None (see text)
Spell Resistance: No
To Develop: 225,000 gp; 5 days; 9,000 XP. Seeds: mythal (DC 25). Factors: area centered on target object within 300 feet (ad hoc +20 DC), dispelling resistance (+586 DC), increase area by 15740% (+629.6 DC), anroited effects (+241.05 DC), vanguard effects (+39.7 DC), prevalent effects (+50.75 DC), Two prevalent minor powers (+10 DC), Three keyed prevalent minor powers (+30 DC), One limited area prevalent minor power (+2.5 DC), One limited area prevalent medium power (+10 DC), Six keyed prevalent medium powers (+240 DC), One prevalent medium power (+20 DC), One keyed prevalent major power (+100 DC), One limited area keyed prevalent major power (+50 DC), One prevalent major power (+50 DC), no verbal or somatic component (+4 DC). (+0.8 DC left unassigned)
Mitigating Factors: increase casting time by 10 minutes (-20 DC), capstone (-20 DC), one hundred twenty additional casters each contributing a 5th-level spell slot and suffering 8d6 backlash damage (-2040 DC).

This is a ritual spell requiring 120 additional spellcasters, each of which must contribute an unused 5th-level spell slot to the casting and suffer 8d6 backlash damage when the casting is complete. The DC of any caster level check attempting to dispel this spell, equals 314 + this spell's caster level. When this spell is cast, the primary caster becomes fully attuned to its effects.
  • Anroited Spells and Effects: Spells and effects that "rend" the weave or produce "antimagic" or "null" effects are prevented from being cast or initially created within the mythal. This power has an effective caster level equal to the mythal's caster level. (+15 DC)
  • Anroited Spells and Effects: Spells and effects from the City domain are prevented from functioning within the mythal. This power has an effective caster level equal to the mythal's caster level. (+15 DC)
  • Anroited Spells and Effects: "Power word" spells and effects are prevented from functioning within the mythal. This power has an effective caster level equal to the mythal's caster level. (+15 DC)
  • Anroited Spells and Effects: Earthquake and otiluke's supressing field are prevented from functioning within the mythal. This power has an effective caster level equal to the mythal's caster level. (+5.95 DC)
  • Anroited Spells and Effects: Spells and effects with both the earth and fire descriptors are prevented from functioning within the mythal. This power has an effective caster level equal to the mythal's caster level. (+15 DC)
  • Keyed Anroited Spells and Effects: Unless cast or produced by a fully attuned creature, the following spells and effects are prevented from functioning within the mythal: barghest's feastcrumble and greater spell immunity. This power has an effective caster level equal to the mythal's caster level. (+20.1 DC)
  • Keyed Anroited Spells and Effects: Spells and effects that "dispel" or "disjoin" are prevented from functioning within the mythal. Spells and effects produced by an attuned creature or provided by the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+30 DC)
  • Keyed Anroited Spells and Effects: Spells and effects that "animate" or "disintegrate" are prevented from functioning within the mythal. Spells and effects produced by a fully attuned creature or provided by the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+60 DC)
  • Keyed Anroited Spells and Effects: Spells and effects with the earth descriptor are prevented from functioning within the mythal. Spells and effects produced by a fully attuned creature or provided by the mythal itself are unaffected by this power. This power can be raised or lowered once per round, as a free or immediate action on the part of any fully attuned creature within the mythal. This power has an effective caster level equal to the mythal's caster level. (+30 DC)
  • Keyed Anroited Spells and Effects: Spells and effects that produce a "wall" are prevented from functioning within the mythal. Spells and effects produced by any attuned creature or provided by the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+30 DC)
  • Limited Area Anroited Energy Type: Spells and effects that deal sonic damage are prevented from functioning in a 80-ft.-radius area centered on the capstone. This power has an effective caster level equal to the mythal's caster level. (+5 DC)
  • Vanguard Spells: Each of the following "Vanguard" spells can be activated as a standard action, with only a command thought by any creature within the mythal: silent light (CL 18th), silent make whole (CL 3rd), silent prestidigitation (CL 1st), silent purify food and drink (CL 1st), remove fatigue (CL 7th). (+7.3 DC)
  • Keyed Vanguard Spells: Each of these spells can be activated as a standard action, with only a command thought by any attuned creature within the mythal: silent mass align weapon (CL 7th), silent augment object (CL 7th), silent consecrate (CL 5th), silent create water (CL 1st), silent cure minor wounds (CL 1st), silent darsson's cooling breeze (CL 3rd), silent false life (CL 10th), silent greater magic weapon (CL 8th), silent repair minor damage (CL 1st), silent resurgence (CL 3rd), silent silvered weapon (CL 3rd), summon component (CL 1st), silent true casting (CL 3rd), silent whispercast (CL 5th). (+32.4 DC)
  • Prevalent Spells: These spells affect all creatures within the mythal: air breathing (CL 5th), appraising touch (CL 1st), deep breath (CL 1st), endure elements (CL 1st), fins to feet (CL 3rd), healthful rest (CL 1st), life's grace (CL 9th), magecraft (CL 1st), sustain (CL 7th), swim (CL 3rd), water breathing (CL 5th). (+17.1 DC)
  • Keyed Prevalent Spells: These spells affect all attuned creatures within the mythal: cat's grace (CL 1st), comprehend languages (CL 1st), detect magic (CL 1st), false gravity (CL 5th), fox's cunning (CL 1st), gaze screen (CL 3rd), lightfoot (CL 1st), lionheart (CL 2nd), nerveskitter (CL 1st), protection from possession (CL 1st), raptor's sight (CL 1st), superior darkvision (CL 7th), tongues (CL 3rd), lesser vigor (CL 1st). (+21.2 DC)
  • Limited Area Prevalent Spell: This spell affects the capstone: ray deflection (CL 7th). (+2.8 DC)
  • Limited Area Prevalent Spell: This spell affects all creatures in an 80-ft.-radius area centered on the capstone: protection from possession (CL 1st). (+0.75 DC)
  • Limited Area Prevalent Spells: These spells affect an 80-ft.-radius area centered on the capstone: acidward (CL 9th), fireward (CL 9th). (+4.5 DC)
  • Prevalent Minor Power: This power minimizes the harmful variable effects that all toxins, poisons and drugs might have on creatures within the mythal, as well as the harmful variable effects of any disease contracted within the mythal. This power has an effective caster level equal to the mythal's caster level. (+5 DC)
  • Prevalent Minor Power: This power prevents any number of control temperature (Fr) spells and effects within the mythal, from pulling the ambient temperature below 41° F or pushing it above 90° F. This power has an effective caster level equal to the mythal's caster level. (+5 DC)
  • Keyed Prevalent Minor Power: This power enables any attuned creature within the mythal, to communicate telepathically with any number of other attuned creatures that are also within the mythal. This power does not impart the understanding of any language. This power has an effective caster level equal to the mythal's caster level. (+10 DC)
  • Keyed Prevalent Minor Power: This power maintains a blanket joyful noise (SpC 127) effect that suppresses all areas of magical silence within the mythal. Spells and effects produced by any attuned creature or the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+10 DC)
  • Keyed Prevalent Minor Power: This power maintains a blanket augment object (SBG) effect that affects all stone structures and rock formations within the mythal. This power can be raised or lowered once per round, as a free or immediate action on the part of any fully attuned creature within the mythal. This power has an effective caster level equal to the mythal's caster level. (+10 DC)
  • Limited Area Prevalent Minor Power: This power maintains a prevalent augment object (SBG) effect that affects the capstone. This power has an effective caster level equal to the mythal's caster level. (+2.5 DC)
  • Limited Area Prevalent Medium Power: This power maintains a prevalent hardening (SpC 109) effect that affects the capstone. This power has an effective caster level equal to the mythal's caster level. (+10 DC)
  • Keyed Prevalent Medium Power: This power maintains a blanket hardening (SpC 109) effect that affects all stone structures and rock formations within the mythal. This power can be raised or lowered once per round, as a free or immediate action on the part of any fully attuned creature within the mythal. This power has an effective caster level equal to the mythal's caster level. (+40 DC)
  • Keyed Prevalent Medium Power: When used up to once per round, as a free or immediate action on the part of any fully attuned creature within the mythal, this power utilizes blanket stone metamorphosis (Und 61) and earthfast (SpC 67) effects upon every stone structure and rock formation within the mythal, the first of which always transforms the stone and rock into harder metamorphic forms. This power has an effective caster level equal to the mythal's caster level. (+40 DC)
  • Keyed Prevalent Medium Power: This power maintains a blanket zone of respite (SpC 244) effect that affects everything within the mythal. Spells and effects produced by any attuned creature or the mythal itself are unaffected by this power. This power can be raised or lowered once per round, as a free or immediate action on the part of any fully attuned creature within the mythal. This power has an effective caster level equal to the mythal's caster level. (+40 DC)
  • Keyed Prevalent Medium Power: This power prevents spells and effects of the scrying subschool from targeting or perceiving anything within the mythal. Spells and effects produced by an attuned creature or the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+40 DC)
  • Keyed Prevalent Medium Power: This power entitles all fully attuned creatures within the mythal to a saving throw with a bonus equal to the mythal's caster level, against any spell or effect that a mind blank effect would normally ward them against. For each spell and effect that does not allow a save, a successful Will save made as if it did, wards such a creature against it in a manner consistent with a mind blank effect, at an effective caster level equal to the mythal's caster level. (+40 DC)
  • Keyed Prevalent Medium Power: This power maintains a blanket revelation (DoF 117) effect that covers the entire mythal. Spells and effects produced by an attuned creature or the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+40 DC)
  • Prevalent Medium Power: This power uses dispel water (SaS) and prestidigitation (PH 264) effects within the mythal once each round, to dry up all liquid water found in each sponge that was created using minor creation (PH 253), and to keep the sponge itself clean. This power has an effective caster level equal to the mythal's caster level. (+20 DC)
  • Keyed Prevalent Major Power: This power allows any attuned arcane spellcaster within the mythal to spontaneously cast any of the following arcane spells that appear on their class spell list, by losing a prepared arcane spell or unused arcane spell slot of equal or higher level, similar to using a runestaff. Metamagic feats may be applied normally when using this ability, without increasing the spell's casting time. All of the components for these spells must be provided normally, with the exception of any Focus components. The spells are as follows: alarm, greater alarm, analyze dweomer, arcane sight, greater arcane sight, assay spell resistance, attentive alarm, augment object, baleful polymorph, banishment, greater bestow curse, blur, command undead, control temperature, darsson's cooling breeze, daylight, detect aberration, detect magic, detect scrying, detect undead, detect weaponry, discern bloodline, discern shapechanger, dismissal, endure elements, energy immunity, evard's black tentacles, fog cloud, freedom, freezing fog, ghost lantern, glitterdust, gust of wind, haste, healing touch, heart of water, interplanar telepathic bond, jet of steam, know vulnerabilities, lightning fog, greater levitate, mage armor, mass mage armor, mage's magnificent mansion, greater mighty wallop, mindless rage, minor creation, mystic surge, nondetection, obscuring mist, ooze puppet, permeable form, planar tolerance, plane shift, greater plane shift, portal alarm, improved portal alarm, rary's telepathic bond, ray of deanimation, ray deflection, remove curse, repair critical damage, repair moderate damage, repair light damage, repair serious damage, resist energy, mass resist energy, ruby ray of reversal, sense of the dragon, see invisibility, sending, shield, shadow phase, shockwave, solid fog, teleport, greater teleport, teleport object, trobriand's baleful teleport, undulant innards, unseen crafter, vision of the omniscient eye, wall of force. (+100 DC)
    • Limited Area Keyed Prevalent Major Power: This power grants the capstone immunity to all magical effects, as if it possessed unlimited spell resistance. Spells and effects produced by a fully attuned creature or the mythal itself are unaffected by this power. This power has an effective caster level equal to the mythal's caster level. (+50 DC)
    • Prevalent Major Power: This power protects everyone and everything within the mythal, against divination spells and effects that originate from outside the mythal, as if all of it were subject to the sequester spell. This power has an effective caster level equal to the mythal's caster level. (+50 DC)

    Spells from Dragon Magazine
    silvered weapon (issue 340 pg 57)

    Baetonin Cynathas

    Standing three inches over six feet tall, Baetonin Cynathas appears human, wearing a pale complexion and skin tone with short cropped near-white hair and bright silver gray eyes. He carries a lean, moderate build with long limbs.

    Foremost among his attire, is a broad-collared long coat made of unreflective nightscale (or finely-textured black fabric), that descends to just below his knees. Underneath, he wears a dark gray and black flecked linen shirt, tucked into the nightscale utility belt holding up his black canvas trousers. The trousers in turn, are tucked into sturdy, knee high boots made of flexible black leather.

    Sheathed at his side in a shadesteel scabbard, is a sturdy sword with a straight two foot blade, composed of metal marked by whorled jade and onyx hues.


    *Garb and possessions may vary based on the technology level of a given setting.