New Martial Maneuvers

The initial body of published martial maneuvers can be found in the 3.5 manual entitled Tome of Battle: The Book of Nine Swords. The following sample of maneuvers are drafted here to offer additional options and flexibility.

Spellbreaking Strike
Diamond Mind (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: One Diamond Mind maneuver
Initiation Acton: 1 standard action
Range: Melee
Target: One creature or object
You briefly limn yourself in a layer of disruptive ki energy as you attack an opponent, bypassing and possibly negating various forms of magic protecting that opponent.

As part of this maneuver, you make a single melee attack. This attack ignores any bonuses to AC the target might have from ongoing spells and spell-like abilities in effect upon it and its possessions. If this attack hits and deals damage to the target, you instantly and automatically dispel all ongoing spells and spell-like abilities in effect upon it and its possessions, which grant a bonus to AC.

Iron Heart Vitality
Iron Heart (Boost)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: 1 round
You momentarily gird yourself with a rush of vital energy and tolerance to harm.

You gain 1d4 temporary hit points per initiator level, which last for 1 round.

Blackfrost Barrage
Shadow Hand (Stance) [Cold]
Level: Swordsage 5
Prerequisite: Two Shadow Hand maneuvers
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: Stance
A thin layer of frost forms upon you and your weaponry, glimmering malevolently.

While you are in this stance, every melee attack you make deals an extra 1d6 points of cold damage. This stance is a supernatural ability.

Freezing Blade
Shadow Hand (Boost) [Cold]
Level: Swordsage 4
Prerequisite: One Shadow Hand maneuver
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Ice shards swarm about you and bond to the wounds you score upon your foes.

For the rest of your turn, your melee attacks deal extra cold damage equal to 2d6 + your initiator level. This maneuver is a supernatural ability.

Glacial Blade
Shadow Hand (Boost) [Cold]
Level: Swordsage 7
Prerequisite: Three Shadow Hand maneuvers
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Particles of frozen atmosphere, weave misty trails in the wake of your attacks.

For the rest of your turn, your melee attacks deal extra cold damage equal to 3d6 + your initiator level. This maneuver is a supernatural ability.

Grace Incarnate
Shadow Hand (Stance)
Level: Swordsage 1
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: Stance
You achieve a state of increased bodily awareness, enabling you to better coordinate your movements.

While in this stance, you may reroll each Dexterity-based skill check once, and keep the best result.

Shivering Blade
Shadow Hand (Boost) [Cold]
Level: Swordsage 1
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Ice particles form to flurry about you, gathering in the wounds you score upon your foes.

For the rest of your turn, your melee attacks deal extra cold damage equal to 1d6 + your initiator level. This maneuver is a supernatural ability.

Discharging Torrent
Storm Scion (Stance) [Electricity, Sonic]
Level: Swordsage 8
Prerequisite: Three Storm Scion maneuvers
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: Stance
Electricity pulsates through you and your weaponry, thrumming malevolently.

While you are in this stance, every melee attack you make deals an extra 1d4 points of electricity damage and an extra 1d4 points of sonic damage. This stance is a supernatural ability.

Flash Bang Breach
Storm Scion (Strike) [Light, Sonic]
Level: Swordsage 1
Initiation Acton: 1 standard action
Range: As weapon (see text)
Target: One creature
Area: 20-ft.-radius burst centered on target (see text)
Duration: 1 round
You focus your ki into an attack that hits with the sight and sound of the coming storm.

As part of this maneuver, you make a single melee attack. Alternatively, you can instead choose to make a single ranged attack by throwing any weapon associated with the Storm Scion discipline. If this attack hits and deals damage to the target, that creature and any flat-footed creatures within the area of effect, become dazzled and deafened for 1 round. This maneuver is a supernatural ability.

Howling Blade
Storm Scion (Boost) [Sonic]
Level: Swordsage 4
Prerequisite: One Storm Scion maneuver
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Muted echoes rumble about you to unhinge upon your foes as you strike them.

For the rest of your turn, your melee attacks deal extra sonic damage equal to 2d6 + your initiator level. This maneuver is a supernatural ability.

Lightning Blade
Storm Scion (Boost) [Electricity]
Level: Swordsage 7
Prerequisite: Three Storm Scion maneuvers
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Bolts of electricity jump about you and arc into your foes as you strike them.

For the rest of your turn, your melee attacks deal extra electricity damage equal to 3d6 + your initiator level. This maneuver is a supernatural ability.

Pandemonium Blade
Storm Scion (Boost) [Sonic]
Level: Swordsage 7
Prerequisite: Three Storm Scion maneuvers
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Cacophonous curtains of energy lie in wait about you, to break through your foes as you strike them.

For the rest of your turn, your melee attacks deal extra sonic damage equal to 3d6 + your initiator level. This maneuver is a supernatural ability.

Roaring Blade
Storm Scion (Boost) [Sonic]
Level: Swordsage 1
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Fierce vibrations thrum about you and crash into your foes as you strike them.

For the rest of your turn, your melee attacks deal extra sonic damage equal to 1d6 + your initiator level. This maneuver is a supernatural ability.

Shocking Blade
Storm Scion (Boost) [Electricity]
Level: Swordsage 4
Prerequisite: One Storm Scion maneuver
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Ribbons of electricity jump about you and arc into your foes as you strike them.

For the rest of your turn, your melee attacks deal extra electricity damage equal to 2d6 + your initiator level. This maneuver is a supernatural ability.

Zapping Blade
Storm Scion (Boost) [Electricity]
Level: Swordsage 1
Initiation Acton: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Threads of electricity jump about you and arc into your foes as you strike them.

For the rest of your turn, your melee attacks deal extra electricity damage equal to 1d6 + your initiator level. This maneuver is a supernatural ability.

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