Promoted XETA PrC

A promoted XETA is...(to be completed)

ENTRY REQUIREMENTS
To qualify to become a promoted XETA, a character must fulfill all the following criteria.
Feats: Alertness, Blind-Fight, Diehard, Endurance, Guerrilla Scout, Guerrilla Warrior, Mind Mask, Mind Over Body, Quick Reconnoiter, Run, Skill Focus (Survival), Steadfast Determination and Hidden Talent.
Saves: A +2 base save of any type.
Special: Basic Persona trait.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Class Features
1st +0 +0 +0 +0 Develop Persona      
Fast Recovery
Minor Body Boost
+1 level of one
existing class
2nd +1 +0 +0 +0 Regen Factor
Major Body Boost
+1 level of one
existing class
3rd +2 +1 +1 +1 Quick Regen
Total Body Boost
Xeno Feat
+1 level of one
existing class
Hit Die: d10.
Class Skills (4 + Int modifier per level): All class skills from previous classes.

CLASS FEATURES
All of the following are features of a promoted XETA prestige class.
Weapon Group Proficiencies: A promoted XETA gains no additional proficiencies with any weapon.
Armor and Shield Proficiencies: A promoted XETA gains no additional proficiency with any armor or shields.
Class Features: At every level, a promoted Xeta gains one effective level in one base class for the purpose of gaining and governing any of the following features: slots, spells, power points, powers, infusions, invocations, mysteries, vestiges, soulmelds, chakras, martial manuevers, rage, fast movement, AC bonus, unarmed strike damage, bardic music, bardic knowledge, lore, sneak attack, sudden strike, skirmish, Ki pool, Ki Strike, turn or rebuke undead or lay on hands. They do not, however, gain any other class feature a character of that class would have gained. If they had more than one such class before becoming a promoted XETA, they must decide which one to progress with each opportunity.
Develop Persona (Ex): A promoted XETA gains a +1 bonus on Will saves, and may reduce the penalty imposed upon them by their Basic Persona by an amount equal to their class level.
Fast Recovery (Ex): Assuming he still lives, a promoted XETA passively converts an amount of lethal damage equal to his class level, into non-lethal damage at the start of each turn. In addition, he automatically stabilizes when reduced to negative hit points.
Minor Body Boost (Ex): At 1st level, a promoted XETA may increase any single physical ability score by 2.
Regen Factor (Ex): At 2nd level, a promoted XETA may eventually regrow lost body parts, regrowing the equivalent of a lost limb in 5d6 days, a lost hand or foot in 2d6 days or a lost finger or eye in 12d6 hours. One may also may reattach a body part severed within the past day, by holding it to the stump for 10d6 rounds.
Major Body Boost (Ex): At 2nd level, a promoted XETA may increase any two physical ability scores by 2, in addition to all previous ability increases.
Quick Regen (Ex): At 3rd level, a promoted XETA that loses a body part, may roll twice and use the better result, when figuring how much time it will take to regrow or reattach.
Total Body Boost (Ex): At 3rd level, all of a promoted XETA's physical ability scores increase by 2, in addition to all previous ability score increases.
Xeno Feat (Ex): At 3rd level, a promoted XETA may select one aberrant feat, heritor feat, heritage feat, psionic feat or the Otherworldly feat as a bonus feat.

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