Gish Glider

N Medium Construct
Init +12; Senses blindsight 60 ft., tremorsense 60 ft., darkvision 300 ft., ebon eyes,
    superior low-light vision, see invisibility, superior darkvision; Listen +11, Spot +11;
Languages Common, Goblin, Auran and Aquan, telepathy 200 ft., magic mouth

AC 30, touch 18, flat-footed 30 (+8 Dex, +12 natural)
hp 63 (6d10+30)
Fort +2, Ref +7, Will +5; DR 10/adamantine and magic;
Defensive Abilities Evasion, Mettle, Uncanny Dodge, Fast healing 1;
Immune construct traits; Resist acid 20, cold 20, electricity 20, fire 20, sonic 20;

Speed 10 ft., fly 300 ft. (good), swim 100 ft.
Melee spiked rim +12 (2d8+12/19-20 x2);
Space 5 ft.; Reach 5 ft.;
Base Atk +4; Grp +12;
Spell-Like Abilities (CL 7th)
    Constant—camouflage, ebon eyes, see invisibility, superior darkvision;
    At will—orb of cold (DC 17), orb of electricity (DC 17), orb of force,
        orb of sound (DC 17), magic mouth (self only), mystic aegis;

Str 26, Dex 26, Con —, Int 11, Wis 17, Cha 17
Feats Improved Natural Weapon (Spiked Rim), Diving Charge, Powerful Charge
Bonus Feats FlyBy Attack, Point Blank Shot, Precise Shot,
    Quick Reconnoiter, Run, SwimBy Attack
Skills Concentration +17, Hide +8, Listen +11, Move Silently +18,
    Sense Motive +11, Spot +11, Tumble +19
Racial Modifiers +6 Concentration, +10 Move Silently, +6 Listen,
    +6 Sense Motive, +6 Spot, +10 Tumble
SQ construct traits, All-Around Vision, Sense Link, Boot Grips

A gish glider's natural and special attacks overcome adamantine and magic forms of damage reduction.
Boot Grips (Ex): A gish glider possesses retractable clamps it can use to grasp (or release) the feet and legs of any Medium or smaller creature that stands upon it, as a free or immediate action.  While attached to a gish glider, a creature must add the glider's Dexterity bonus to its AC and Reflex saves and Tumble checks, instead of its own. An attached creature also gains Evasion, the Ride By Attack feat, and a +30 circumstance bonus on Balance and Ride checks to remain standing on the glider. It requires a strength check (DC 26) or an Escape Artist check (DC 20) to wrest an attached creature free from a glider, if the glider doesn't voluntarily release them. A glider that is destroyed automatically releases any rider attached to it.
Sense Link (Su): Any rider attached to a gish glider via its Boot Grips ability, may use its senses, as if he or she were the glider itself.  During his turn, this rider can switch from using its senses to using his own, or back again, as a free action. While a creature is using the glider's senses, its own body is considered blinded and deafened.
All-Around Vision (Ex): A gish glider cannot be flanked.

A gish glider measures about 5 feet across and about a foot thick, and is crafted of equal portions darkwood and mithril. These materials cost 12,000 gp. Creating the body requires a DC 25 Craft (shipbuilding) check. A gish glider with more than 6 Hit Dice can be created, but each additional Hit Die adds 2,000 gp to the cost to create.

CL 13th; Craft Construct, augment object, camouflage, cat's grace, ebon eyes, elemental body, greater levitate, hardening, magic mouth, mystic aegis, orb of cold, orb of electricity, orb of force, orb of sound, owl's wisdom, phantom steed, project image, resist energy, see invisibility, superior darkvision; Price 60,000; Cost 35,000 gp + 2,000 XP.

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