Feat Sheet 10/26/11

Bodysnap Strike
You can strike, hold or bend a vulnerable opponent as to weaken and wrack their body.
Prerequisites: Dex 13, Wis 13, Improved Grapple, Improved Unarmed Strike, Stunning Fist, Heal 9 ranks.
Benefit: Whenever you make a successful Stunning Fist attempt against an opponent that is pinned, helpless, or stunned, you may forgo any other Stunning Fist effect to deal 1d3 Strength and Dexterity damage to that opponent.
Special: A fighter may select Bodysnap Strike as one of his fighter bonus feats.

Cantrip Mastery
You have memorized all of your cantrips and may prepare more of them than usual.
Prerequisite: Wizard level 1st
Benefit: You may prepare any 0-level wizard spell without a spellbook. In addition, you gain a number of additional 0-level wizard spell slots, equal to the the number of 1st level bonus spell slots gained for having a high ability score.
Special: This feat can be gained instead of the Scribe Scroll bonus feat normally gained by a 1st level wizard.

Collegiate Wizard (revised)
You have undergone extensive training in a formal school for wizards.
Prerequisites: Wizard level 1st
Benefit: You start play with a second spellbook of identical size and make, containing three 1st-level wizard spells of your choosing. Each time you gain a wizard level, you may add four spells to your spellbook(s) without additional research. In addition, you gain a +2 bonus on Knowledge (arcana) checks.
Normal: 1st level wizards begin play with one spellbook that contains all 0-level wizard spells and three 1st-level spells plus one per point of intelligence bonus. They may add two spells per wizard level to their spellbooks without additional research.
Special: You can take this feat only as a 1st-level character.

Distant Charge
You cover a greater distance when charging.
Prerequisites: Base fort save +2, Run
Benefit: You may move three times your speed when you perform a charge, instead of two times your speed, unless your speed is reduced by wearing heavy armor or carrying a heavy load.
Special: A fighter may select Distant Charge as one of his fighter bonus feats.

Eschew Materials (revised)
You can cast many spells without needing to utilize minor material components.
Benefit: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
Special: This feat may count as a metamagic feat for the purpose of bonus feat selection and meeting any requirement or prerequisite.

Hefted Hurling
You have learned to maximize the effect of your natural musculature when throwing a weapon.
Prerequisites: Brutal Throw, Power Attack, Power Throw, Str 15
Benefit: You may add 1-1/2 of your strength bonus to the damage dealt by any weapon you throw as a main-handed attack, instead of the strength bonus normally added.
Special: A fighter may select Hefted Hurling as one of his fighter bonus feats.

Ideal Musculature
Your existing musculature is compact and economical, matched exceptionally well to your frame with regard to both form and function, and performs above normal expectations.
Benefit: For the purpose of encumbrance, skill checks, ability checks, grapple checks and meeting feat prerequisites, treat the strength score of your true form as being 2 points higher than its actual value.
Special: This feat may only be taken as a 1st-level character.

Multi-Weapon Rend
You wield two or more weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.
Prerequisite: Mutli-Weapon Fighting, Dex 15, base attack bonus +11,
Benefit: If you successfully hit an opponent with any two of the weapons you wield, you deal extra damage equal to 1d6 + 1-1/2 times your Strength bonus. For the purpose of overcoming damage reduction and other effects related to damage type, this extra damage is the same type as the damage dealt to the opponent using one of your off-hand weapons. You can gain this extra damage once per round against a given opponent.
Special: A fighter can select Multi-Weapon Rend as one of his fighter bonus feats.

Multi-Weapon Strike
You wield two or more weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.
Prerequisite: Mutli-Weapon Fighting, Improved Multi-Weapon Fighting, Dex 17, base attack bonus +6
Benefit: When performing a charge attack, or using a standard action to make an attack, you may attack once with each weapon you wield, and all of these attacks suffer the normal penalties for attacking with more than one weapon. When using this feat, any bonuses that normally apply to a charge attack, apply only to the first attack made as part of any given charge.
Special: A fighter can select Multi-Weapon Strike as one of his fighter bonus feats.

Undying Toughness
Your martial prowess manifests itself in your physical form even in undeath.
Prerequisite: No constitution score
Benefit: You gain a number of extra hit points equal to your HD + the number of feats you possess from the list of fighter bonus feats.
Special: A fighter may select Undying Toughness as one of his fighter bonus feats.

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