Half-Blood Races

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See also, this post:  Race Revisions and Additions


HALF-DWARVES
  • Medium: As Medium creatures, half-dwarves have no special bonuses or penalties due to their size.
  • Half-dwarf base land speed is 30 feet.
  • Darkvision: Half-dwarves can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
  • Mild Stability: A half-dwarf in his true form gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +1 racial bonus on saving throws against poison.
  • +1 racial bonus on saving throws against spells and effects that allow spell resistance.
  • +1 racial bonus on all Appraise and Craft checks.
  • Sturdy: For the purpose of encumbrance and skill checks, a half-dwarf may treat the strength score of his true form as if it were 2 points higher than its actual value.
  • Mixed Heritage: At first level, a half-dwarf must choose whether he is considered Dwarf or Human for all effects related to race.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass half-dwarf takes an experience point penalty, his highest-level class does not count.
QUARTERLING (Half-Halfing)
  • Medium: As Medium creatures, quarterlings have no special bonuses or penalties due to their size.
  • Quarterling base land speed is 30 feet.
  • +2 racial bonus on saving throws against fear.
  • +1 racial bonus on Climb, Jump, Listen and Move Silently checks.
  • +1 racial bonus on skill checks that benefit from a synergy bonus.
  • Slight Build: The physical stature of quarterlings lets them function in many ways as if they were one size category smaller. Whenever a quarterling is subject to a size modifier or special size modifier for an opposed check (such as Hide), the quarterling is treated as one size smaller if doing so is advantageous to the character. A quarterling is also considered to be one size smaller when "squeezing" through a restrictive space. A quarterling can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a quarterling remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
  • Mixed Heritage: At first level, a quarterling must choose whether she is considered Halfling or Human for all effects related to race.
  • Automatic Languages: Common and Halfling. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass quarterling takes an experience point penalty, her highest-level class does not count.

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